|
METROPOLITAN
CRICKET LEAGUE
PLAYING RULES
2001
1. REGISTRATION
OF PLAYERS
To be
eligible to play, all players must be registered with the association
at least seven (7) days before the first scheduled game of the season
and at least three (3) days before the other games. Registration must
be done in writing by sending a list of names to the Corresponding
Secretary with a copy to the Vice President.
If the
registration is by mail, the registration date shall be the date it
was mailed as evidenced by the postmark. If registration is by fax,
hand or E-mail, the registration date shall be the date received.
The last date of registration is the 30th of June 2001. Any points
gained by a club, which violates this rule, shall be forfeited and
the points awarded to the opposing team. If a player is registered
by more than one club, such player shall be considered a registered
player for the first team he plays for. The other registration is
then null and void.
UNDECLARED
PLAYERS
A)
The captain, upon suspicion that a player of the opposing team is
not the person declared on the umpires report card or on any other
medium on which the opposing captain declared his team, can request
of the umpires that the suspended player present identification in
the form of a divers license, passport, employees photo I.D. or any
other identification with the players' names and photograph to the
umpire in the presence of both captains. All adult players should
carry a picture I.D.
B) If the umpires agree that the I.D. does not match the names
submitted, the following penalty shall apply.
1)
If discovered before the game start, that player will not be allowed
to play. If his captain insists on playing him, the umpire shall
call off the game and award the points to the non-offending team.
2) If discovered during the game, the umpire shall call the
game and award the game to the non-offending team.
3) If discovered after the game, the non-offending team may
file a protest with the protest committee and present credible evidence.
A team is allowed only two challenges at a game. If it loses the
first challenge it may not bring another challenge at the game.
The decision of the umpire is final.
C)
In addition to the penalty above, any player found guilty of said
conduct shall be automatically suspended for the next three games.
Nothing stated above shall affect the right of a team to file a protest
within 7 days, if it believes that the opposing team used an unregistered
player.
2. PLAYERS
RELEASE
Once
the season starts, any player who wishes to change clubs shall obtain
a release in writing from his present club prior to June 30, 2001.
This must be done whether the player previously played in the Metropolitan
League or another league. A copy of the said release shall be sent
with the registration for his new club. If a player is denied a release,
he may apply to the Executive Committee for a hearing.
3. DEBARRED
PLAYERS
A player
must have played at least five (5) regular season league games with
one club to be eligible to participate in the playoffs or finals.
In the case of a protest, eligibility may be proven by the score sheets
submitted to the league or the scorebook of the club or its opponents.
The 12th, man is recognized as a member of the team.
4. PREPARATION
OF WICKETS AND GROUNDS
Clubs
are responsible to ensure that their wickets are properly prepared,
boundaries clearly marked and the circle marked. Umpires shall examine
the wicket, the grounds and the circle and decide whether they are
fit to play.
5. UMPIRES
Only
umpires sanctioned by the league may umpire league games. Each club
shall pay a base fee of $55.00, no later than at the break between
innings. The Executive Committee shall publish a fee schedule for
the umpires. Teams that are late or do not show are still required
to pay the usual umpire dues.
6. INCLEMENT
WEATHER NOTIFICATION
All teams
must be at the venue of the game to determine whether play is possible
or not, except that, in the case of inclement weather, when the home
or away team is in Philadelphia or Poughkeepsie, the President or
Captain of the home team shall notify the contact person (on the leagues
mailing list) of the visiting team no later than 9:30 A.M. on the
day of the game that play is not possible. The President or Captain
of the home team shall notify the umpire coordinator of the league.
Failure of the home team to inform the coordinator on time shall make
them liable to pay umpire(s) that show up for the game.
7. CONDUCT
OF PLAYERS, CLUB MEMBERS, UMPIRES, SPECTATORS
a)
Exemplary behavior shall be maintained by all club members at all
games. It is the responsibility of the participating clubs to ensure
that no umpire or player is harassed, intimidated or assaulted. The
participating teams shall use their best efforts to ensure the safety
and proper behavior of the spectators. Violation of this rule may
result in disciplinary action against players, and or clubs.
b) In accordance with Law 42 # 13 (Laws of Cricket), in the
event that a player fails to comply with an umpire's instruction during
a game, show dissent in any way, or behaves in a manner, which is
likely to bring the game into disrepute, the umpires shall consult
with each other and then with the captain of the offending player(s).
The umpire shall immediately issue a warning. If the offending behavior
continues the umpire(s) may terminate the game, resulting in forfeiture
against the offending team. The umpires shall file a report with the
Corresponding Secretary of the League.
c) All clubs and spectators shall adhere to the Rules and Regulations
of the Parks Department governing the grounds. Taunting is not allowed
in this league. Taunting shall include mocking, insulting or making
sarcastic or inciting statements to any player or umpire.
8. RESHEDULED
GAMES
No games
shall be rescheduled without the approval of the Executive Committee.
Clubs requesting to reschedule a game shall present to that committee
the written consent of the other team and an agreed upon date in writing,
signed by a representative of each team, on which the game will be
played.
9. BALLS
The cricket
balls are standardized. All teams shall use only the balls approved
by the league. Each team shall give an umpire one ball at the time
the names of the players are submitted.
10.
TEAMS DISBANDING
Any result
obtained against a team that later withdraws from the competition
shall be counted. All remaining games in which that team does not
show shall be awarded to the opponent.
11.
POINTS SYSTEM
WIN 5
pts: DRAW 2 pts: TIE 2 1/2 pts: LOSS 0 pts: ABANDONED 0 pts.
12.
REPORTS
Score
sheets with the information for each game shall be submitted to the
Corresponding Secretary no later than 5 days after each game. A $5.00
fine for each violation may be enforced by the Executive Committee
and the players of the offending team may not qualify for league awards.
13.
DRESS CODE
Players
are to be properly attired in conventional cricket garments. No turf
pegs or spikes are permitted. No bowler shall be allowed to bowl with
jewelry or anything around either wrist. Jewelry around the neck must
be tucked in under the shirt while bowling. No bowler shall be allowed
to bowl with any tape or attachment on his bowling fingers. All substitutes
shall be dressed in full cricket attire.
14 PLAYING
RULES
All clubs
and players are notified that there are several new and revised sections
of the 2000 code for cricket that will be applied by umpires during
2001 cricket season. See Article X, Section 2, Page II of the Leagues
Constitution.
1. PLAYING
CONDITIONS AND HOURS OF PLAY
A) Each game shall consist of one inning per team of 40 overs
or less and shall be completed in one day.
B) Normal hours of play shall be as follows:
1:00 p.m. - 7:30 p.m. The normal cutoff time is 4:00 p.m. As of September
1, the normal hours of play shall be 12:00 p.m. to 6:30 p.m. with
a cutoff time of 3:00 p.m. This means that the fielding team is allotted
until that time to bowl a maximum of forty overs. If this is not done
then the fielding team will be penalized as per Rule 2b. Notwithstanding
Rule 1(B), there shall be a break of 15 minutes between innings.
C)
There shall be two (2) drink breaks per session. Drink breaks should
be kept as short as possible, and in any case should not exceed 5
minutes. In case of extreme heat, an extra drink break may be taken
with the approval of the umpires.
D)
Any team not ready to play at the scheduled starting time shall be
penalized 1 over for every 5 minutes of lateness until 1:30 p.m. (12:30
p.m. after September 1) after which the other team shall have the
option of claiming the game or giving the other team more time to
field a team.
No points shall be awarded for any game starting after 2:00 p.m. (1:00
p.m. after September 1) unless a minimum of 25 overs was allotted
for each team.
E)
In the event of time being lost because of lateness of the umpire(s)
or activities at the park not due to the fault of either team, the
umpires shall reduce the number of overs in the game at the rate of
4 minutes an over and calculate the allotted time for each inning
taking into consideration the water break(s) and a break between innings.
F) Teams travelling from Poughkeepsie to Philadelphia and vice
versa, shall have the same starting time as above, but will be allowed
a starting time of no later than 2:15 p.m. in cases of emergencies.
The number of overs shall be adjusted as in 1-E above and 2-E below.
2. LENGTH OF INNINGS
A) Each team is entitled to bat for 40 overs unless another
amount of overs has been set by the umpires or they have been bowled
out before.
B) If the team fielding first fails to complete their overs
in the allotted time, that team shall continue to bowl until the overs
have been completed. However, when that team comes to bat they will
be allowed to bat the number of overs they had bowled in the allotted
time.
C) If the team batting first is dismissed for less than the
allotted number of overs the team batting second shall be entitled
to bat for the allotted number of overs.
D) If the team fielding second has not bowled the allotted
number of overs by 7:30 p.m. (6:30 p.m.), the hours of play shall
be extended by the umpires if in their opinion the light is good and
a finish can be obtained.
E) In games where the start is delayed, as in (1E) or where
play has been interrupted, the objective should always be to re-arrange
the number of overs so that both teams have the opportunity to bat
the same amount of overs with a minimum of 25 overs for each team.
The number of overs to be bowled shall be based on an average rate
of 15 overs per hour in the time remaining before close of play at
7:30 p.m./6:30 p.m.
F) In games where play is suspended in the innings of the team
batting first, the calculation of the number of overs to be bowled
shall be as per (2E).
G) The team batting second shall not bat for a greater number
of overs than the team that batted first unless the team that batted
first was bowled out in less than the agreed number of overs as in
(2C).
3. FIELD
RESTRICTIONS
At the
instant of delivery, there may be no more than five (5) fieldsmen
on the on side. If this rule is violated, either umpire shall call
and signal No Ball.
4. SUBSTITUTES
A substitute
shall be allowed to field only for a player who satisfies the umpires
that he has been injured or became ill during the game. In exceptional
circumstances, a substitute may be allowed, subject to the consent
of the opposing captain, for an uninjured player who has to leave
the field or for a player who does not take the field.
A player
who suffers an injury caused by an external blow, as opposed to an
internal injury, such as a pulled muscle, and has to leave the field
for medical attention, may, subject to the umpires approval, bowl
immediately after his return, irrespective of the length of time he
was absent off the field.
5. THE RESULT
a) A result can be achieved only if both teams have batted
for at least 15 overs unless one team was all out in less than 15
overs or the team batting second scores enough runs to win in 15 overs
or less.
b) All games in which one or both teams have not had the opportunity
of batting a minimum of 15 overs shall be declared a draw.
c) Scheduled games in which no balls have been bowled are considered
abandoned. Abandoned games shall not be rescheduled.
b In games where both teams have had opportunity of batting for the
agreed upon number of overs, the team scoring the higher number of
runs shall be the winner.
e) If both teams have scored the same amount of runs in the
same amount of overs, the following shall apply:
I The team losing the lesser amount of wickets shall be the
winner.
II If both teams are all out, the team with the higher scoring
rate (runs divided by overs) shall be the winner.
III If the team batting second has not had the opportunity
to complete the agreed upon number of overs, has not been bowled out,
nor has passed the opponents score, the team with the higher run rate
shall be the winner.
6.
If due to suspension of play, the overs of the team batting second has
to be revised, their target score shall be calculated as follows:
I The
average run rate of the team that batted first multiplied by the reduced
number of overs.
If the team that batted first is all out in less than their allotted
overs, the calculation of their run rate shall be based on the total
allotted overs to which they were entitled to bat and not the amount
of overs that they batted.
7. MINIMUM
NUMBER OF PLAYERS TO START A GAME
The minimum
number of players a team needs to start a game is seven (7). If a
team cannot find at least seven players to start a game, the game
shall be awarded to the other team, provided that the other team had
at least seven players ready to play. The captain of each team shall
declare in writing, the names of twelve (12) players to the umpires
and the opposing captain before the toss of the coin. One player shall
be designated as the 12th man who is not allowed to bowl, bat, or
keep the wicket. The 12th man must be named on scorebook/sheet, and
umpires records. He should also be physically present at the game
and be verified by the captains and umpires. Any team utilizing an
undeclared player to bat or bowl shall forfeit the game.
8. NO
OFFICIAL UMPIRES
If no
official umpires are present to officiate at a game, the teams shall
select one umpire each and the game shall proceed as an official game.
9. PLAYING
IN ANOTHER LEAGUE
A player
who has played in another league of the New York Region in 2001 shall
not be eligible to play in this league unless he first obtains a release
from his former club and his former league and is registered with
our league before June 30 of this year. Any player who leaves our
league to play in another league in the New York Region 2001 shall
not be re-accepted in our league during 2001.
10.
DISMISSAL FROM SCHEDULE
Any team
that fails to show for three (3) games shall be dismissed from playing
schedule and shall not be allowed to participate any further in the
competition. Teams failing to show for a game may be fined a maximum
of $100.
11 LAYOFFS
AND FINALS
The Playoffs
and Finals shall commence promptly at 12:00 noon. The normal hours
of play shall be:
12:00 p.m. to 7:00 p.m. Cut off time is 3:00 p.m.
The league shall pay the umpires and provide balls for all playoff
games. The team with the most points shall be the home team.
The league shall pay the umpires and provide balls and food after
the game for the League and Division 2 Finals. The league shall select
the venue for the Finals.
12 BREAKING
THE TIE
If at
the end of the competition two or more teams have the same amount
of points, the placement of teams shall be based on the following
criteria:
1) The number of games won by each team.
2) The won/loss record against each other.
3) The run rate (Runs divided by overs) in the games against
each other.
4) The run rate in all games played.
13 INSURANCE
All registered
players and umpires are covered for secondary insurance for injuries
received during a scheduled league game. A person so injured must
make a report to the Insurance Coordinator for the league within 48
hours after the injury was received. If he is covered by other insurance,
a player must first make a claim against that other insurance. Players
are also covered for property damage (e.g. if he hits a ball during
the game that breaks a car window in the parking lot).
13.
WEARING OF HELMETS
a)
All batsmen shall wear helmets with all its facial protective features.
b) Helmets must also be worn by fielders in close to the striker
positions.
c) If the condition of the pitch requires it, the wicketkeeper
should wear a helmet while wicketkeeping.
The league shall not be liable for any injuries sustained by a player
in violation of this rule.
14.
THE CIRCLE
All teams
shall have a circle clearly marked on the cricket field. The circle
is made by marking two semi-circles, each centered on the middle stump
at either end with a radius of thirty (30) yards and joined by two
parallel straight lines on either side of the pitch.
In the first 15 overs, at the instant of delivery, there shall not
be more than two (2) fielders outside the circle. Thereafter, there
shall not be more than five (5) fielders outside the circle.
If there
is an infringement, the strikers and umpire shall call and signal
No Ball.
|